• Why I Don’t Worry, Part 1

    Last month, this New York Times article by Steven Johnson raised the alarming question: what if our efforts to find and communicate with other intelligent life in the Universe brings us to the attention of intellects vast and cool and unsympathetic who want to wipe us out? The author quoted Stephen Hawking, warning that the…

  • Island of Lost Games: Droids

    (Sorry for the hiatus. Events happened.) No, it has nothing to do with Star Wars. Droids is a fascinating and unique little roleplaying game which came out in 1982 from a company called Integral Games, in Arlington, Texas. The lead designer was Neil Patrick Moore, and according to the RPGGeek Web site Droids is his…

  • Island of Lost Games: Universe

    Universe was a science fiction roleplaying game published in 1982 by the well-known wargame company SPI, in partnership with the mass-market paperback house Bantam Books. That meant the game got fairly wide distribution in bookstores rather than just the hobby shop ghetto. Despite that, I don't think it sold many copies. The game itself was…

  • Island of Lost Games: Metamorphosis Alpha

    We recently got more bookshelves installed, which meant that my roleplaying game collection emerged from the closet where it had been piled up for more than a decade, and now stands again in proud alphabetical-by-title ranks, easily accessible. I found some forgotten treasures in there: my original Call of Cthulhu box set, the battered little…

  • Obligatory Star Wars Post

    There has been a certain amount of muted hoopla this week because it marks the 40th anniversary of the original Star Wars. One thing which I haven't seen anywhere else is a discussion of how different Star Wars was from most science fiction films up to that year. Quite simply, Star Wars turned SF cinema…

  • Battle on the Tabletop!

    Combat in roleplaying games has a lot of variation, but most game systems break it up into two main components: how hard it is to hit someone, and how much damage that person can withstand. So in Dungeons & Dragons, everything has an Armor Class, which determines what one must roll in order to score…

  • Book Review: Revenger

    It's sometimes very difficult to tell the difference between a genius and a crackpot. Both can be geeky, eccentric, abrasive, or just plain annoying. There is, however, one foolproof "tell" for the crackpot: they don't share ideas. If someone comes up to me at a convention or a book signing and starts going on about…

  • Retro-Review: Famous Science-Fiction Stories (Part 4 and Conclusion)

    At last we've come to the final stories in Famous Science-Fiction Stories: Adventures in Time and Space. Time to wrap up and make a general assessment. By His Bootstraps, by Anson MacDonald/Robert Heinlein: This is a well-known story, but I hesitate to call it a classic. It has a lot in common with Heinlein's other…

  • Retro-Review: Famous Science-Fiction Stories (Part 3)

    We're about two-thirds of the way through the book. Did the editors front-load the good stuff, or save the best for a boffo finish? Let's find out. Asylum, by A.E. Van Vogt: Space vampires! One of the first discussions of what SETI researchers call the "Zoo hypothesis!" Identity games worthy of Philip K. Dick! Unconvincing…

  • Retro-Review: Famous Science-Fiction Stories (Part 2)

    This post continues my look at the ground-breaking 1946 anthology Famous Science-Fiction Stories: Adventures in Time and Space, edited by Raymond Healy and John McComas. It's probably going to take at least four entries to cover the whole book. Last time I got through the first seven stories, and so far the collection has been…

The Worldbuilding Index