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An Age of Wonders?
I grew up in the post-Apollo era of space exploration. Skylab launched when I was in elementary school, and the Shuttle made its debut when I was a freshman in high school. What this all means, among other things, is that I have spent most of my life hearing ambitious plans for space exploration which…
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Tennessee Valley Interstellar Workshop, Day 3
Friday, the final day of the conference, opened with a very high-powered panel discussion on current space policy and future directions for NASA. The participants were Dr. Paul McConnaughey of the Marshall Space Flight Center in Huntsville, Representative John Culberson of Texas, Representative Mo Brooks of Alabama (who represents Huntsville in Congress), and Lieutenant-General Steven…
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Tennessee Valley Interstellar Workshop, Day 2
The first day of the Interstellar Workshop featured the Starship Century and Breakthrough StarShot groups. On Thursday the Tau Zero Foundation took center stage. The Tau Zero group aren't as wedded to a single goal or mission profile. Instead they've put a lot of effort into identifying key technologies which will benefit any interstellar exploration, and…
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Tennessee Valley Interstellar Workshop, Day 1
Why "Tennessee Valley" for a conference in Alabama? Look at a map. The mighty Tennessee River meanders into northern Alabama on its way west. What with Knoxville, Huntsville, and Oak Ridge, the upper Tennessee River valley is quite the high-tech corridor. Just the place to plan how to send a probe to Alpha Centauri some…
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Island of Lost Games: Epiphany
Throughout the history of roleplaying as a hobby, there have been attempts to remove the dice from the games. The argument usually goes something like this: real life isn't random, at least not on the scales at which humans act in day-to-day life. Events have causes. So why do we roll dice to see if…
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Island of Lost Games: Tales of Gargentihr
This may rival Droids as the most obscure game on the Island of Lost Games. Tales of Gargentihr was published in 1994 by Sanctuary Games, a startup game company based in Scotland. Unfortunately, that meant that Tales of Gargentihr hit the market precisely when the initial success of Magic: the Gathering sucked all the oxygen…
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We Have A Situation Here
Most roleplaying games display a curious paradox. The player-characters, the ones controlled by the players, are literally the only people in the game setting with free will, yet they tend to show a crippling lack of agency. Player-characters are forever getting hired by bossy patrons, handed orders by their commanders, or being assigned quests by…
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Kitchen Report: Sous Vide
I know, I know: I'm about ten years late to the party on this one. Sous vide cooking techniques have become universal in the restaurant business, and probably half of the "foodies" in North America have a sous vide gadget sitting in a kitchen drawer somewhere. I'm a late adopter: I prefer to let other…
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Island of Lost Games: Nephilim
Nephilim, published by Chaosium in 1994, is one of the handful of French roleplaying games which have been translated or adapted into English-language editions — Steve Jackson Games's In Nomine is the only other one I'm familiar with. Compared to Anglophone games, the French ones all seem more cerebral, more mystical, and much more closely-coupled…
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What I Saw At The Eclipse, Part 4
Once the main event was over, we spent another couple of days on vacation in Charleston before the long drive back up the East Coast to Mole Hill. There's a lot to see and do in the Low Country, and we could easily have spent another week. The day after the eclipse we spent at…
