• Island of Lost Games: Universe

    Universe was a science fiction roleplaying game published in 1982 by the well-known wargame company SPI, in partnership with the mass-market paperback house Bantam Books. That meant the game got fairly wide distribution in bookstores rather than just the hobby shop ghetto. Despite that, I don't think it sold many copies. The game itself was…

  • Island of Lost Games: Metamorphosis Alpha

    We recently got more bookshelves installed, which meant that my roleplaying game collection emerged from the closet where it had been piled up for more than a decade, and now stands again in proud alphabetical-by-title ranks, easily accessible. I found some forgotten treasures in there: my original Call of Cthulhu box set, the battered little…

  • Obligatory Star Wars Post

    There has been a certain amount of muted hoopla this week because it marks the 40th anniversary of the original Star Wars. One thing which I haven't seen anywhere else is a discussion of how different Star Wars was from most science fiction films up to that year. Quite simply, Star Wars turned SF cinema…

  • Battle on the Tabletop!

    Combat in roleplaying games has a lot of variation, but most game systems break it up into two main components: how hard it is to hit someone, and how much damage that person can withstand. So in Dungeons & Dragons, everything has an Armor Class, which determines what one must roll in order to score…

  • Book Review: Revenger

    It's sometimes very difficult to tell the difference between a genius and a crackpot. Both can be geeky, eccentric, abrasive, or just plain annoying. There is, however, one foolproof "tell" for the crackpot: they don't share ideas. If someone comes up to me at a convention or a book signing and starts going on about…

  • Retro-Review: Famous Science-Fiction Stories (Part 4 and Conclusion)

    At last we've come to the final stories in Famous Science-Fiction Stories: Adventures in Time and Space. Time to wrap up and make a general assessment. By His Bootstraps, by Anson MacDonald/Robert Heinlein: This is a well-known story, but I hesitate to call it a classic. It has a lot in common with Heinlein's other…

  • Retro-Review: Famous Science-Fiction Stories (Part 3)

    We're about two-thirds of the way through the book. Did the editors front-load the good stuff, or save the best for a boffo finish? Let's find out. Asylum, by A.E. Van Vogt: Space vampires! One of the first discussions of what SETI researchers call the "Zoo hypothesis!" Identity games worthy of Philip K. Dick! Unconvincing…

  • Retro-Review: Famous Science-Fiction Stories (Part 2)

    This post continues my look at the ground-breaking 1946 anthology Famous Science-Fiction Stories: Adventures in Time and Space, edited by Raymond Healy and John McComas. It's probably going to take at least four entries to cover the whole book. Last time I got through the first seven stories, and so far the collection has been…

  • Retro-Review: Famous Science-Fiction Stories (Part 1)

    American literature doesn't have an official "Canon." There's no equivalent of the Academie Francaise to decide what is and what is not Literature with a capital L. But we do have some approximations: high-school or first-year college course reading lists, better-late-than-never Pulitzers, adaptations in Classics Illustrated Comics or Oscar-bait films . . . And of…

  • Experience Points (Part 2): Problems and Solutions

    Last time I asked if experience points in roleplaying games are necessary, and more or less talked myself into believing they are. But I can't say I'm happy about that conclusion. How come? Because I think experience points and character advancement have a corroding effect on roleplaying campaigns. Here's why: the unrelenting focus on winning…

The Worldbuilding Index